The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. ex. Some numerals are expressed as "XNUMX".
Copyrights notice
The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. Copyrights notice
pandangan teks lengkap
95
Kuiz Berbilang Tetikus (MMQ) ialah aplikasi kuiz berdasarkan konsep Single Display Groupware (SDG)[1] yang melaluinya beberapa pengguna boleh menjawab kuiz dengan berkongsi komputer untuk mengambil kuiz di dalam bilik darjah atau mana-mana persekitaran pembelajaran lain. Kami menjalankan latihan, di mana kami menggunakan MMQ untuk menyokong pembelajaran kolaboratif, yang digabungkan dengan lawatan muzium. Dalam kajian terdahulu, kami mendapati bahawa kanak-kanak gred 3 dapat mengendalikan MMQ tanpa sebarang bantuan khas daripada penyelidik, dan penggunaan MMQ mereka dicirikan oleh penglibatan yang tinggi[2]. Dalam kajian ini, kami juga menjalankan penilaian kualitatif dalam bentuk data pemerhatian dan penerangan percuma soal selidik; kami mendapati bahawa, berbanding dengan kajian terdahulu, yang menggunakan MMQ dengan kanak-kanak darjah 6, gred 3 lebih bersedia menggunakan bahasa badan untuk menyatakan emosi mereka, dan kecenderungan ini menjadikan seluruh kelas lebih aktif. Tambahan pula, pembelajaran kuiz MMQ memberi inspirasi kepada kanak-kanak dengan perspektif refleksi untuk menyertai aktiviti dan aktiviti muzium di bilik komputer.
Juan ZHOU
Ritsumeikan University
Mikihiko MORI
Hosei University
Hajime KITA
Kyoto University
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Salinan
Juan ZHOU, Mikihiko MORI, Hajime KITA, "Analyzing the Effect of Museum Practice by Using a Multi-Mouse Quiz among Children from Different Grades — A Reflection Perspective" in IEICE TRANSACTIONS on Electronics,
vol. E102-C, no. 11, pp. 771-779, November 2019, doi: 10.1587/transele.2019DII0001.
Abstract: Multi-Mouse Quiz (MMQ) is a quiz application based on the Single Display Groupware (SDG)[1] concept through which several users can answer quizzes by sharing a computer to take the quiz in a classroom or any other learning environment. We conducted a practice, where we used the MMQ to support collaborative learning, which was combined with a museum visit. In the previous research, we found that the 3rd-grade children were able to operate the MMQ without any special assistance from the researchers, and that their use of the MMQ was characterized by high engagement[2]. In this study, we also conducted qualitative evaluation in the form of observation data and a free description of the questionnaire; we found that, compared to previous studies, which used MMQ with 6th-grade children, the 3rd-grade were more willing to use body language to express their emotions, and this tendency made the whole class more active. Furthermore, MMQ quiz learning inspired children with reflection perspectives to participate in the museum activity and activities in the computer room.
URL: https://global.ieice.org/en_transactions/electronics/10.1587/transele.2019DII0001/_p
Salinan
@ARTICLE{e102-c_11_771,
author={Juan ZHOU, Mikihiko MORI, Hajime KITA, },
journal={IEICE TRANSACTIONS on Electronics},
title={Analyzing the Effect of Museum Practice by Using a Multi-Mouse Quiz among Children from Different Grades — A Reflection Perspective},
year={2019},
volume={E102-C},
number={11},
pages={771-779},
abstract={Multi-Mouse Quiz (MMQ) is a quiz application based on the Single Display Groupware (SDG)[1] concept through which several users can answer quizzes by sharing a computer to take the quiz in a classroom or any other learning environment. We conducted a practice, where we used the MMQ to support collaborative learning, which was combined with a museum visit. In the previous research, we found that the 3rd-grade children were able to operate the MMQ without any special assistance from the researchers, and that their use of the MMQ was characterized by high engagement[2]. In this study, we also conducted qualitative evaluation in the form of observation data and a free description of the questionnaire; we found that, compared to previous studies, which used MMQ with 6th-grade children, the 3rd-grade were more willing to use body language to express their emotions, and this tendency made the whole class more active. Furthermore, MMQ quiz learning inspired children with reflection perspectives to participate in the museum activity and activities in the computer room.},
keywords={},
doi={10.1587/transele.2019DII0001},
ISSN={1745-1353},
month={November},}
Salinan
TY - JOUR
TI - Analyzing the Effect of Museum Practice by Using a Multi-Mouse Quiz among Children from Different Grades — A Reflection Perspective
T2 - IEICE TRANSACTIONS on Electronics
SP - 771
EP - 779
AU - Juan ZHOU
AU - Mikihiko MORI
AU - Hajime KITA
PY - 2019
DO - 10.1587/transele.2019DII0001
JO - IEICE TRANSACTIONS on Electronics
SN - 1745-1353
VL - E102-C
IS - 11
JA - IEICE TRANSACTIONS on Electronics
Y1 - November 2019
AB - Multi-Mouse Quiz (MMQ) is a quiz application based on the Single Display Groupware (SDG)[1] concept through which several users can answer quizzes by sharing a computer to take the quiz in a classroom or any other learning environment. We conducted a practice, where we used the MMQ to support collaborative learning, which was combined with a museum visit. In the previous research, we found that the 3rd-grade children were able to operate the MMQ without any special assistance from the researchers, and that their use of the MMQ was characterized by high engagement[2]. In this study, we also conducted qualitative evaluation in the form of observation data and a free description of the questionnaire; we found that, compared to previous studies, which used MMQ with 6th-grade children, the 3rd-grade were more willing to use body language to express their emotions, and this tendency made the whole class more active. Furthermore, MMQ quiz learning inspired children with reflection perspectives to participate in the museum activity and activities in the computer room.
ER -