The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. ex. Some numerals are expressed as "XNUMX".
Copyrights notice
The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. Copyrights notice
Skrin sentuh telah menjadi teknik manipulasi arus perdana pada peranti pegang tangan. Walau bagaimanapun, batasan semula jadinya, contohnya masalah oklusi dan masalah jari gemuk, pengalaman pengguna yang lebih rendah dalam banyak senario penggunaan pada paparan pegang tangan. Interaksi belakang peranti, yang menggunakan unit input di bahagian belakang peranti untuk interaksi, merupakan salah satu pendekatan yang paling menjanjikan untuk menangani masalah di atas. Dalam kertas kerja ini, kami membentangkan penemuan kajian pengguna di mana kami meneroka prestasi penunjuk pengguna dalam menggunakan dua jenis input sentuhan pada peranti pegang tangan. Keputusan menunjukkan bahawa input sentuhan hadapan peranti secara purata kira-kira dua kali lebih pantas daripada input sentuhan belakang peranti tetapi dengan kadar ralat yang lebih tinggi terutamanya dalam memperoleh sasaran yang lebih sempit. Berdasarkan hasil kajian kami, kami berpendapat bahawa dalam premis mengekalkan fungsi dan susun atur antara muka pengguna arus perdana semasa input sentuhan belakang peranti harus dianggap sebagai tambahan kepada input sentuhan hadapan peranti dan bukannya pengganti. .
Liang CHEN
University of Electronic Science and Technology of China
Dongyi CHEN
University of Electronic Science and Technology of China
Xiao CHEN
University of Electronic Science and Technology of China
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Salinan
Liang CHEN, Dongyi CHEN, Xiao CHEN, "A Comparison Study on Front- and Back-of-Device Touch Input for Handheld Displays" in IEICE TRANSACTIONS on Electronics,
vol. E101-C, no. 11, pp. 880-883, November 2018, doi: 10.1587/transele.E101.C.880.
Abstract: Touch screen has become the mainstream manipulation technique on handheld devices. However, its innate limitations, e.g. the occlusion problem and fat finger problem, lower user experience in many use scenarios on handheld displays. Back-of-device interaction, which makes use of input units on the rear of a device for interaction, is one of the most promising approaches to address the above problems. In this paper, we present the findings of a user study in which we explored users' pointing performances in using two types of touch input on handheld devices. The results indicate that front-of-device touch input is averagely about two times as fast as back-of-device touch input but with higher error rates especially in acquiring the narrower targets. Based on the results of our study, we argue that in the premise of keeping the functionalities and layouts of current mainstream user interfaces back-of-device touch input should be treated as a supplement to front-of-device touch input rather than a replacement.
URL: https://global.ieice.org/en_transactions/electronics/10.1587/transele.E101.C.880/_p
Salinan
@ARTICLE{e101-c_11_880,
author={Liang CHEN, Dongyi CHEN, Xiao CHEN, },
journal={IEICE TRANSACTIONS on Electronics},
title={A Comparison Study on Front- and Back-of-Device Touch Input for Handheld Displays},
year={2018},
volume={E101-C},
number={11},
pages={880-883},
abstract={Touch screen has become the mainstream manipulation technique on handheld devices. However, its innate limitations, e.g. the occlusion problem and fat finger problem, lower user experience in many use scenarios on handheld displays. Back-of-device interaction, which makes use of input units on the rear of a device for interaction, is one of the most promising approaches to address the above problems. In this paper, we present the findings of a user study in which we explored users' pointing performances in using two types of touch input on handheld devices. The results indicate that front-of-device touch input is averagely about two times as fast as back-of-device touch input but with higher error rates especially in acquiring the narrower targets. Based on the results of our study, we argue that in the premise of keeping the functionalities and layouts of current mainstream user interfaces back-of-device touch input should be treated as a supplement to front-of-device touch input rather than a replacement.},
keywords={},
doi={10.1587/transele.E101.C.880},
ISSN={1745-1353},
month={November},}
Salinan
TY - JOUR
TI - A Comparison Study on Front- and Back-of-Device Touch Input for Handheld Displays
T2 - IEICE TRANSACTIONS on Electronics
SP - 880
EP - 883
AU - Liang CHEN
AU - Dongyi CHEN
AU - Xiao CHEN
PY - 2018
DO - 10.1587/transele.E101.C.880
JO - IEICE TRANSACTIONS on Electronics
SN - 1745-1353
VL - E101-C
IS - 11
JA - IEICE TRANSACTIONS on Electronics
Y1 - November 2018
AB - Touch screen has become the mainstream manipulation technique on handheld devices. However, its innate limitations, e.g. the occlusion problem and fat finger problem, lower user experience in many use scenarios on handheld displays. Back-of-device interaction, which makes use of input units on the rear of a device for interaction, is one of the most promising approaches to address the above problems. In this paper, we present the findings of a user study in which we explored users' pointing performances in using two types of touch input on handheld devices. The results indicate that front-of-device touch input is averagely about two times as fast as back-of-device touch input but with higher error rates especially in acquiring the narrower targets. Based on the results of our study, we argue that in the premise of keeping the functionalities and layouts of current mainstream user interfaces back-of-device touch input should be treated as a supplement to front-of-device touch input rather than a replacement.
ER -