The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. ex. Some numerals are expressed as "XNUMX".
Copyrights notice
The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. Copyrights notice
Bahasa isyarat boleh digunakan sebagai alat komunikasi antara avatar yang tidak mempunyai bahasa yang sama. Sebagai percubaan untuk mengatasi halangan linguistik, kami sebelum ini telah membangunkan sistem sembang bahasa isyarat berasaskan model 2D antara Korea dan Jepun di Internet. Dalam sistem itu, terdapat beberapa masalah yang perlu diselesaikan untuk animasi semula jadi dan penghantaran masa nyata. Dalam kertas ini, kami menggunakan model aksara 3D untuk gerak isyarat stereoskopik dalam animasi bahasa isyarat. Kami juga menggunakan teknik animasi CG yang menggunakan bilangan bingkai yang berubah-ubah dan interpolasi spline padu untuk menjana gerak isyarat yang realistik. Untuk komunikasi masa nyata, sebaliknya, kami menggunakan kaedah komunikasi pintar pada seni bina pelayan-pelanggan. Kami melaksanakan sistem komunikasi awal dengan Visual C++ 5.0 dan Open Inventor pada platform Windows. Keputusan eksperimen menunjukkan kemungkinan bahawa sistem boleh digunakan untuk komunikasi avatar antara bahasa yang berbeza.
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Salinan
Sang-Woon KIM, Jong-Woo LEE, Yoshinao AOKI, "Development of a Sign-Language Communication System between Korean and Japanese Using 3D Animation Techniques and Intelligent Communication Method on the Internet" in IEICE TRANSACTIONS on Fundamentals,
vol. E83-A, no. 6, pp. 996-1004, June 2000, doi: .
Abstract: The sign-language can be used as a communication means between avatars having no common language. As a trial to overcome the linguistic barrier, we have previously developed a 2D model-based sign-language chatting system between Korean and Japanese on the the Internet. In that system, there have been some problems to be solved for natural animation and real-time transmission. In this paper, we employ a 3D character model for stereoscopic gestures in the sign-language animation. We also utilize CG animation techniques which use the variable number of frames and a cubic spline interpolation in order to generate realistic gestures. For real-time communication, on the other hand, we make use of an intelligent communication method on a client-server architecture. We implement a preliminary communication system with Visual C++ 5.0 and Open Inventor on Windows platforms. Experimental results show a possibility that the system could be used for avatar communications between different languages.
URL: https://global.ieice.org/en_transactions/fundamentals/10.1587/e83-a_6_996/_p
Salinan
@ARTICLE{e83-a_6_996,
author={Sang-Woon KIM, Jong-Woo LEE, Yoshinao AOKI, },
journal={IEICE TRANSACTIONS on Fundamentals},
title={Development of a Sign-Language Communication System between Korean and Japanese Using 3D Animation Techniques and Intelligent Communication Method on the Internet},
year={2000},
volume={E83-A},
number={6},
pages={996-1004},
abstract={The sign-language can be used as a communication means between avatars having no common language. As a trial to overcome the linguistic barrier, we have previously developed a 2D model-based sign-language chatting system between Korean and Japanese on the the Internet. In that system, there have been some problems to be solved for natural animation and real-time transmission. In this paper, we employ a 3D character model for stereoscopic gestures in the sign-language animation. We also utilize CG animation techniques which use the variable number of frames and a cubic spline interpolation in order to generate realistic gestures. For real-time communication, on the other hand, we make use of an intelligent communication method on a client-server architecture. We implement a preliminary communication system with Visual C++ 5.0 and Open Inventor on Windows platforms. Experimental results show a possibility that the system could be used for avatar communications between different languages.},
keywords={},
doi={},
ISSN={},
month={June},}
Salinan
TY - JOUR
TI - Development of a Sign-Language Communication System between Korean and Japanese Using 3D Animation Techniques and Intelligent Communication Method on the Internet
T2 - IEICE TRANSACTIONS on Fundamentals
SP - 996
EP - 1004
AU - Sang-Woon KIM
AU - Jong-Woo LEE
AU - Yoshinao AOKI
PY - 2000
DO -
JO - IEICE TRANSACTIONS on Fundamentals
SN -
VL - E83-A
IS - 6
JA - IEICE TRANSACTIONS on Fundamentals
Y1 - June 2000
AB - The sign-language can be used as a communication means between avatars having no common language. As a trial to overcome the linguistic barrier, we have previously developed a 2D model-based sign-language chatting system between Korean and Japanese on the the Internet. In that system, there have been some problems to be solved for natural animation and real-time transmission. In this paper, we employ a 3D character model for stereoscopic gestures in the sign-language animation. We also utilize CG animation techniques which use the variable number of frames and a cubic spline interpolation in order to generate realistic gestures. For real-time communication, on the other hand, we make use of an intelligent communication method on a client-server architecture. We implement a preliminary communication system with Visual C++ 5.0 and Open Inventor on Windows platforms. Experimental results show a possibility that the system could be used for avatar communications between different languages.
ER -