The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. ex. Some numerals are expressed as "XNUMX".
Copyrights notice
The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. Copyrights notice
MPEG-4 menekankan pada kecekapan pengekodan dan membenarkan akses berasaskan kandungan dan penghantaran objek berbentuk sewenang-wenangnya. Ia menangani pengekodan objek video menggunakan pengekodan bentuk, anggaran gerakan dan pengekodan tekstur untuk interaktiviti, nisbah mampatan tinggi dan kebolehskalaan. Dalam surat ini, kaedah pengekodan bentuk berasaskan bucu penyesuaian objek lanjutan dicadangkan untuk pengekodan bentuk objek video. Kaedah ini mengeksploitasi perwakilan berasaskan oktan untuk mewakili hubungan bucu bersebelahan dan hubungan itu boleh digunakan untuk meningkatkan kecekapan pengekodan. Keputusan simulasi menunjukkan bahawa kaedah yang dicadangkan mungkin mengurangkan lebih banyak bit untuk bucu jarak rapat.
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Salinan
Shinfeng D. LIN, Chien-Chuang LIN, Shih-Chieh SHIE, "A Vertex-Based Shape Coding Technique for Video Objects" in IEICE TRANSACTIONS on Information,
vol. E84-D, no. 7, pp. 918-922, July 2001, doi: .
Abstract: MPEG-4 emphasizes on coding efficiency and allows for content-based access and transmission of arbitrary shaped object. It addresses the encoding of video object using shape coding, motion estimation, and texture coding for interactivity, high compression ratio, and scalability. In this letter, an advanced object-adaptive vertex-based shape coding method is proposed for encoding the shape of video objects. This method exploits octant-based representation to represent the relation of adjacent vertices and that relation can be used to improve coding efficiency. Simulation results demonstrate that the proposed method may reduce more bits for closely spaced vertices.
URL: https://global.ieice.org/en_transactions/information/10.1587/e84-d_7_918/_p
Salinan
@ARTICLE{e84-d_7_918,
author={Shinfeng D. LIN, Chien-Chuang LIN, Shih-Chieh SHIE, },
journal={IEICE TRANSACTIONS on Information},
title={A Vertex-Based Shape Coding Technique for Video Objects},
year={2001},
volume={E84-D},
number={7},
pages={918-922},
abstract={MPEG-4 emphasizes on coding efficiency and allows for content-based access and transmission of arbitrary shaped object. It addresses the encoding of video object using shape coding, motion estimation, and texture coding for interactivity, high compression ratio, and scalability. In this letter, an advanced object-adaptive vertex-based shape coding method is proposed for encoding the shape of video objects. This method exploits octant-based representation to represent the relation of adjacent vertices and that relation can be used to improve coding efficiency. Simulation results demonstrate that the proposed method may reduce more bits for closely spaced vertices.},
keywords={},
doi={},
ISSN={},
month={July},}
Salinan
TY - JOUR
TI - A Vertex-Based Shape Coding Technique for Video Objects
T2 - IEICE TRANSACTIONS on Information
SP - 918
EP - 922
AU - Shinfeng D. LIN
AU - Chien-Chuang LIN
AU - Shih-Chieh SHIE
PY - 2001
DO -
JO - IEICE TRANSACTIONS on Information
SN -
VL - E84-D
IS - 7
JA - IEICE TRANSACTIONS on Information
Y1 - July 2001
AB - MPEG-4 emphasizes on coding efficiency and allows for content-based access and transmission of arbitrary shaped object. It addresses the encoding of video object using shape coding, motion estimation, and texture coding for interactivity, high compression ratio, and scalability. In this letter, an advanced object-adaptive vertex-based shape coding method is proposed for encoding the shape of video objects. This method exploits octant-based representation to represent the relation of adjacent vertices and that relation can be used to improve coding efficiency. Simulation results demonstrate that the proposed method may reduce more bits for closely spaced vertices.
ER -