The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. ex. Some numerals are expressed as "XNUMX".
Copyrights notice
The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. Copyrights notice
Menganimasikan aksara 3D menggunakan data tangkapan gerakan memerlukan kepakaran asas dan kerja manual. Untuk menyokong kreativiti reka bentuk animasi dan memudahkan pengguna biasa, kami mempersembahkan antara muka berasaskan lakaran DualMotion, dengan lakaran kasar sebagai input untuk mereka bentuk animasi kehidupan harian watak, seperti berjalan dan melompat. Pendekatan kami membolehkan untuk menggabungkan gerakan global anggota bawah dan gerakan tempatan anggota atas dalam pangkalan data dengan menggunakan strategi reka bentuk dua peringkat. Pengguna dibenarkan mereka bentuk gerakan dengan bermula dengan melukis trajektori kasar pergerakan badan/anggota bawah dalam peringkat reka bentuk global. Pergerakan anggota atas kemudiannya direka bentuk dengan melukis beberapa lagi trajektori gerakan relatif dalam peringkat reka bentuk tempatan. Kami menjalankan kajian pengguna dan mengesahkan keberkesanan dan kemudahan sistem yang dicadangkan dalam aktiviti kreatif.
Yichen PENG
Japan Advanced Institute of Science and Technology
Chunqi ZHAO
The University of Tokyo
Haoran XIE
Japan Advanced Institute of Science and Technology
Tsukasa FUKUSATO
The University of Tokyo
Kazunori MIYATA
Japan Advanced Institute of Science and Technology
Takeo IGARASHI
The University of Tokyo
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Salinan
Yichen PENG, Chunqi ZHAO, Haoran XIE, Tsukasa FUKUSATO, Kazunori MIYATA, Takeo IGARASHI, "DualMotion: Global-to-Local Casual Motion Design for Character Animations" in IEICE TRANSACTIONS on Information,
vol. E106-D, no. 4, pp. 459-468, April 2023, doi: 10.1587/transinf.2022IIP0011.
Abstract: Animating 3D characters using motion capture data requires basic expertise and manual labor. To support the creativity of animation design and make it easier for common users, we present a sketch-based interface DualMotion, with rough sketches as input for designing daily-life animations of characters, such as walking and jumping. Our approach enables to combine global motions of lower limbs and the local motion of the upper limbs in a database by utilizing a two-stage design strategy. Users are allowed to design a motion by starting with drawing a rough trajectory of a body/lower limb movement in the global design stage. The upper limb motions are then designed by drawing several more relative motion trajectories in the local design stage. We conduct a user study and verify the effectiveness and convenience of the proposed system in creative activities.
URL: https://global.ieice.org/en_transactions/information/10.1587/transinf.2022IIP0011/_p
Salinan
@ARTICLE{e106-d_4_459,
author={Yichen PENG, Chunqi ZHAO, Haoran XIE, Tsukasa FUKUSATO, Kazunori MIYATA, Takeo IGARASHI, },
journal={IEICE TRANSACTIONS on Information},
title={DualMotion: Global-to-Local Casual Motion Design for Character Animations},
year={2023},
volume={E106-D},
number={4},
pages={459-468},
abstract={Animating 3D characters using motion capture data requires basic expertise and manual labor. To support the creativity of animation design and make it easier for common users, we present a sketch-based interface DualMotion, with rough sketches as input for designing daily-life animations of characters, such as walking and jumping. Our approach enables to combine global motions of lower limbs and the local motion of the upper limbs in a database by utilizing a two-stage design strategy. Users are allowed to design a motion by starting with drawing a rough trajectory of a body/lower limb movement in the global design stage. The upper limb motions are then designed by drawing several more relative motion trajectories in the local design stage. We conduct a user study and verify the effectiveness and convenience of the proposed system in creative activities.},
keywords={},
doi={10.1587/transinf.2022IIP0011},
ISSN={1745-1361},
month={April},}
Salinan
TY - JOUR
TI - DualMotion: Global-to-Local Casual Motion Design for Character Animations
T2 - IEICE TRANSACTIONS on Information
SP - 459
EP - 468
AU - Yichen PENG
AU - Chunqi ZHAO
AU - Haoran XIE
AU - Tsukasa FUKUSATO
AU - Kazunori MIYATA
AU - Takeo IGARASHI
PY - 2023
DO - 10.1587/transinf.2022IIP0011
JO - IEICE TRANSACTIONS on Information
SN - 1745-1361
VL - E106-D
IS - 4
JA - IEICE TRANSACTIONS on Information
Y1 - April 2023
AB - Animating 3D characters using motion capture data requires basic expertise and manual labor. To support the creativity of animation design and make it easier for common users, we present a sketch-based interface DualMotion, with rough sketches as input for designing daily-life animations of characters, such as walking and jumping. Our approach enables to combine global motions of lower limbs and the local motion of the upper limbs in a database by utilizing a two-stage design strategy. Users are allowed to design a motion by starting with drawing a rough trajectory of a body/lower limb movement in the global design stage. The upper limb motions are then designed by drawing several more relative motion trajectories in the local design stage. We conduct a user study and verify the effectiveness and convenience of the proposed system in creative activities.
ER -